From
TES issue 5 (December 1996)
SERIES 5
QUEST : The
Sword of Freedom
DUNGEONEER : Duncan Sales
GUIDERS : Ian Healy, Deborah Healy, Richard Thomas
Level one : Perhaps it was to be an omen, but the
team's best moment came in their introduction ! Both Deborah and Richard gave their names, and barely spoke again ! From this point Ian guides Duncan virtually alone...Like many quests in series 5, the first room for the team comprised of
Smirkenorff's back ! As they fly through the skies,
Treguard points out that they are heading for
Wolfenden - so far, so good !
Upon landing, Duncan found himself at the beginning of a small group of old-fashioned houses, amongst which lay a table bearing the
clue objects for level one. The scroll said "First purchase the
key, then find the lock" - a clue to help them decide between a helmet, a bag of
silver, a candle, and a knife - as well as the customary
food. Armed with the silver and the candle, Duncan moved on. Next, Duncan barters with
Julius Scaramonger, and successfully swaps the silver for a key worn around Julius' neck !
In a small tavern, Duncan used a
spyglass, through which he could see
Lord Fear cursing Scaramonger for selling the key. He orders him to chase Duncan, and get it back - giving him the
password 'IMBECILE'.
Further challenges see Duncan using the candle to escape a blacked-out room, using IMBECILE to pass the blocker, and also encountering
Elita - freeing her from a locked chest. In return she gives the
spell SESAME ! A long eye shield section leads Duncan to the gatetower. The
Gatemaster saves them from
Sylvester Hands, and allows them to use the [
descender]. The SESAME spell opens the gate. A scroll on the elevator floor reads "Seven down, call HALT". Sadly, Duncan fails to pluck up the courage to call halt when he is told by Ian, and eventually does so at a point far more than seven floors down ! Their punishment for this was severe to say the least ! Duncan was immediately placed into the
corridor of blades, where he was ruthlessly sliced in an instant....a blood-filled departure, for a rather poor team I'm afraid !
With guidance from Ian alone, an unresponsive dungeoneer, and no teamwork, an early exit was tragically inevitable. Not a 'classic' quest, but memorably bad ! To the scores !!
SUMMARY: A very poor team - a one-man band, poor planning, no confidence. Maybe it was nerves, but it was a poor showing. 2 out of 10.
LEVEL REACHED : Level One
ROOM COUNT: 10 Rooms
Written by and submitted with the kind permission of
Paul McIntosh.
[Previous team:
Team 9 of Series 5
Next team:
Team 7 of Series 5]